Oddy Smog's Misadventure
- #: 24617
- Price: $0.99 In Apple Store
- Category: Games
- Updated: 2010-07-28
- Current Version: 1.51
- 1.51 (iOS 4.0 Tested)
- Size: 32.70 MB
- Language: English
- Seller: Luis Anton Canalis
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.0 or later
- © 2010 Luis Antón Canalís
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Watch the trailer! http://www.youtube.com/watch?v=QMIq2SEmsdgMeet Oddy Smog, nothing but a tiny bit of the Smog that Engulfs Everything. He used to be part of the System, but his desire for freedom pushes him to run away from everything he once knew…..
What's New in Version 1.51
- Oddy works once again in 3.0 devices and up! Sorry for the disturbance!
Rated 4/5 based on 3 customer reviews.
I also have Jump o'Clock, which I love, and this makes a good companion piece. It has a great mood to it.
My issues are with control and power-ups. The control scheme could easily be done with one finger, also allowing for portrait play. I feel the controls were built purposely as to not be compared to Jump o'Clock, which is both admirable and poorly conceived. Any game this simple does not benefit from over-thought controls.
The boost power often shoots you straight into empty space. Some reprogramming is needed, as false deaths make for unhappy customers. If you traveled at an angle, landed on the wall, or just assured that a cog would be there, all would be fixed.
If you're looking for a nicely designed climbing game that oozes with atmosphere, pick up Oddy Smog asap.
Very enjoyable but has some big flaws
Jared Siegel write:
Let me start off by saying this game is absolutely worth 99 cents. A vertical climb game along the lines of ninjatown or doodle jump. With a unique art style, and great music this is easy to recommend. I personally found the controls easy to understand, and don't get where all the complaints come from... Half the screen is for jumping and the other half for grabbing, what's so hard about that?
What I don't like about the game are the boost items that essentially = insta death. What's the point in punishing the player for picking up a 'special' item? If this one problem were fixed it would be a 5 star game.
Not too original, but well presented. Gets harder later on when you can't actually see what you are aiming for! This reduces the "one more go" factor because it seems a little unfair.
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